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Revolution Reborn: The Rise of The Minuteman General (Fallout 4 Build)
Revolution Reborn: The Rise of The Minuteman General (Fallout 4 Build)

Step into the sprawling Wasteland of Fallout 4’s Commonwealth, where danger lurks around every corner, and hope is a rare commodity. Here, a leader rises, a legacy as profound as it is revolutionary. This is the story of The General, the leader of the Minutemen.
The Minuteman General is a visionary character who steps into the Commonwealth. His or her goal? To restore order, champion personal freedoms, and ensure the safety of all settlements under their command. As the descendant of one of America’s founding fathers, you deeply respect democratic ideals and personal property rights. These principles guide every decision you make and every battle you fight, making the General a formidable leader and a force to be reckoned with in the Wasteland.
This article delves deep into the creation of a Minuteman General, meticulously crafted to level 50, ensuring a gameplay experience that is both strategic and rewarding and richly thematic. From carefully chosen gear, like the iconic Manwell Carbine and the authoritative Minuteman General’s Uniform, to their prioritization of companions who share their values and vision, the Minuteman General’s build is designed to enhance combat effectiveness and leadership capabilities.
The backstory for The Minuteman General is at the end of the article if you are interested.
Pros of being a Minuteman General
- Leadership and Roleplay:
- Pros: The Minuteman General build allows for a strong roleplaying experience, as you embody the leader of the Minutemen, focusing on protecting settlements and leading the charge against threats.
- Versatility in Combat:
- Pros: This build is typically versatile in combat, often using a combination of rifles and grenades, making it adaptable to various combat situations. The Minuteman General’s medium—to long-range damage is exceptional, and there is very little that can withstand their firepower.
- Settlement Building:
- Pros: The emphasis on settlement building and management enhances the experience of creating and defending communities throughout the Commonwealth.
- Key Perks: Local Leader, Cap Collector, Scrapper.
- Strong Defensive Capabilities:
- Pros: High defense capabilities through Power Armor and strong combat armor, making the Minuteman General resilient in battle.
- Key Equipment: T-45 or T-60 Power Armor, Combat Armor.
- Support Abilities:
- Pros: The Minuteman General can call in artillery strikes and summon Minutemen reinforcements for support during tough battles. Artillery can soften strongholds such as Revere Sattelite Array, Gunner Plaza, Federal Ration Stockpile, etc.
- Key Perks: Artillery smoke grenades (after building artillery at settlements), Flares.
- Balanced SPECIAL Distribution:
- Pros: Typically balanced SPECIAL stats that allow for flexibility in skill and perk choices, enabling proficiency in various areas such as combat, crafting, and charisma.
Cons of being a Minuteman General
- Resource Intensive:
- Cons: Settlement building, and maintenance can be resource-intensive, requiring a lot of materials and time investment to keep settlements well-defended and supplied.
- Challenges: Scavenging for resources, frequent attacks on settlements.
- Dependency on Settlements:
- Cons: Heavy focus on settlements can detract from other aspects of the game, such as exploration and questing, as you may find yourself constantly returning to manage your communities.
- Challenges: Balancing time between settlement management and other gameplay elements.
- Average Combat Specialization:
- Cons: The Minuteman General may not excel in any single combat specialization (e.g., melee, stealth, heavy weapons) compared to more focused builds.
- Challenges: Competing against highly specialized enemies without the same level of focus.
- Limited Stealth:
- Cons: Typically, Minuteman Generals are not focused on stealth, making it challenging to perform stealth operations or infiltrate enemy bases unnoticed.
- Challenges: Completing stealth-based missions or avoiding detection in high-risk areas.
- Reliance on Perk Investment:
- Cons: Requires significant perk investment in Charisma and crafting-related perks, which may limit early-game combat effectiveness.
- Challenges: Early games may feel slower due to spreading perk points across multiple areas.
- Artillery Range Limitations:
- Cons: Artillery strikes are powerful but have a limited range, requiring you to set up artillery stations in strategic locations to maximize their effectiveness.
- Challenges: Planning and setting up artillery locations for optimal coverage.
- Lack of Lockpicking and Hacking:
- Cons: Without perks in Lockpicking and Hacking, the Minuteman General must rely on companions like Cait or Nick Valentine to access locked doors and terminals.
- Challenges: Needing to keep specific companions around to handle locked areas can limit companion choice flexibility.
Note to Readers Regarding DLC Requirements:
For those planning to follow the immersive journey of the Minuteman General in Fallout 4, please note that specific downloadable content (DLC) and Creation Club items are required to fully realize this character build as described:
- Creation Club—Quantum Stag Quest: It is necessary to acquire the “Manwell Carbine,” a high-performance rifle ideal for a leader like The General, which would significantly enhance their combat capabilities.
- Creation Club—War Paint Quest: Not required, but it helps the theme when you need that extra protection of power armor. You get a set of T-51 with three sets of minuteman-flavored paint for it.
- Nuka-World: For a few of the OP Scav! Magazines.
These elements are integral to achieving The General’s thematic and strategic depth. However, for players who do not have access to these DLCs or prefer not to use them, here are some alternate gear suggestions that can still effectively complement the Minuteman General theme.
Instead of the Manwell Carbine, players can opt for the Laser Musket, which is emblematic of the Minutemen and can be upgraded significantly to improve its effectiveness in battle. It’s found early in the game and does not require any DLC. Many legendary Laser Muskets drop or can be found as well.
Essential Gear for the Minuteman General
- The Manwell Carbine: The Manwell Carbine should be at the top of your acquisition list, a weapon steeped in power and precision. This rifle is a reward from the Quantum Stag quest available through the Creation Club, offering a perfect blend of historical elegance and devastating efficiency.
- Righteous Authority: Found early in your adventures, this modified laser rifle is gifted by Paladin Danse after aiding him in the Brotherhood of Steel quest “Call to Arms” at the ArcJet Systems facility. Righteous Authority is ideal for a leader who values justice, doubling the damage of critical hits and speeding up the critical meter’s fill rate.
- The Minuteman General’s Uniform & Hat: This symbolic attire commands respect and exude authority. The Minuteman General’s Uniform and its distinctive hat can be obtained after completing the “Old Guns” quest through interactions with Ronnie Shaw at The Castle. This outfit boosts your charisma and endurance and visibly marks you as the beacon of hope and leadership among the Minutemen.
- The Last Minute: This powerful Gauss Rifle, available for purchase from Ronnie Shaw at The Castle after you’ve proven your worth through the “Old Guns” quest, offers exceptional damage with a bonus to limb damage, making it a crucial asset in ensuring your commands on the battlefield are as impactful as your ideals.
- T-51 Power Armor with Minuteman War Paint: While the T-51 series can often be found scattered across the Commonwealth in locations like the National Guard Training Yard or Fort Hagen Hangar, what sets this particular set apart is your choice of Minuteman War Paint. This customization enhances the armor’s protective capabilities. It serves as a rallying symbol to all who stand with you in the quest for freedom and safety and looks snazzy.
Bobbleheads
Here is the recommended order for collecting these bobbleheads, a path that naturally unfolds through Fallout 4’s narrative.
- Perception Bobblehead (Needed to buy into the Demolition Expert Perk)
- Repair Bobblehead
- Speech Bobblehead
- Energy Weapons Bobblehead
- Explosives Bobblehead
- Barter Bobblehead
- Small Guns Bobblehead
Magazines in Recommended Priority
- You’re Special (Put this into Intelligence)
- Guns and Bullets (To increase ballistic damage)
- Tesla Science (To increase energy damage)
- Live & Love (To buff up companions)
- Tales of a Junktown Jerky Vendor (To increase bartering power)
- Astoundingly Awesome 1, 2, 3, 5, 6, 7, 8, 10, 11, 12, 13, 14 (Lots of various effects)
- Massachusettes Surgical Journal (To buff up The Last Minute)
- Scav! 1, 4, 5. (To drastically improve Charisma checks, explosive damage, and carry weight).
- Unstoppables (To add a little tankiness)
- Wasteland Survival Guide (Always a good thing)
Companion Perks in Order of Priority
Leadership as the Minuteman General in Fallout 4 extends to your choice of companions, each bringing unique perks that enhance your capabilities in distinct ways. Here’s a breakdown of companion perks in order of priority that aligns with your objectives of leadership, combat efficiency, and community rebuilding.
- Piper (Gift of Gab):
- Benefit: Doubles the experience points (XP) from successful speech challenges and discovering new locations.
- Priority Reason: Early in your leadership, you benefit greatly from Piper’s perk, which accelerates your experience gain, helps you level up quicker, and strengthens your leadership and diplomatic skills.
- Preston Garvey (United We Stand):
- Benefit: Grants +20% damage and +20% damage resistance when facing three or more enemies.
- Priority Reason: As a combat leader, Preston’s perk will be invaluable for enhancing effectiveness during skirmishes and larger battles, reflecting their role as a protector and strategist.
- MacCready (Killshot):
- Benefit: Increases the headshot accuracy in V.A.T.S. by 20%.
- Priority Reason: Enhancing precision, particularly in critical combat situations, aligns with The General’s need for tactical superiority. This perk helps ensure that threats are neutralized efficiently.
- Curie (Combat Medic):
- Benefit: Once per day, when your health falls below 10%, it restores 100 hit points.
- Priority Reason: Curie’s perk is crucial for The General’s survival in dire situations. It offers a second chance in battles that could otherwise be fatal and reinforces resilience as a leader.
- Cait (Trigger Rush):
- Benefit: Increases Action Point regeneration speed when your health is below 25%.
- Priority Reason: In the heat of battle, faster AP recovery allows The General to utilize V.A.T.S. more effectively and adapt quickly to dynamic combat environments.
- Danse (Know Your Enemy):
- Benefit: Grants a 20% damage bonus against Feral Ghouls, Super Mutants, and Synths.
- Priority Reason: Given the prevalent threats from these enemies in the Commonwealth, Danse’s perk directly enhances the General’s combat efficacy against familiar and formidable foes.
- Codsworth (Robot Sympathy):
- Benefit: +10 Damage Resistance against robot energy weapons.
- Priority Reason: While more situational, this perk provides the General with an additional layer of defense against robotic enemies, which is beneficial during encounters with technologically advanced foes.
The Minuteman General Starting S.P.E.C.I.A.L
STRENGTH 3
PERCEPTION 4
ENDURANCE 3
CHARISMA 8
INTELLIGENCE 5+1 (Special Book)
AGILITY 4
LUCK 1
The Minuteman General Build from Level 1 to 10
- Level 2: Local Leader 1—This position kickstarts the rebuilding of the Commonwealth by establishing supply lines between workshops, which is crucial for expanding Minuteman influence and resource distribution.
- Level 3: Rifleman 1 – Boosts non-automatic rifle damage by 20%, providing a significant early-game advantage in combat, perfect for dealing with threats from a distance.
- Level 4: Gun Nut 1 – Unlocks basic weapon mods, allowing you to begin enhancing your Manwell Carbine and other firearms, increasing their effectiveness in battle.
- Level 5: Inspirational 1 – As a leader, you enhance the combat capabilities of your companions, ensuring they deal more damage and take less, which is vital for group engagements.
- Level 6: Commando 1 – Improves automatic weapon damage by 20%, offering versatility for efficiently handling close to mid-range encounters.
- Level 7: Scrapper 1 – Increases the yield of valuable components from scrapping weapons and armor, essential for crafting and upgrades in settlement building and gear enhancement.
- Level 8: Medic 1 enhances the effectiveness of Stimpaks and RadAway by 40%, which is crucial for maintaining health in the harsh Commonwealth environment.
- Level 9: Rifleman 2 – Further increases rifle damage by 40%, maintaining a strong DPS as threats become more challenging and frequent.
- Level 10: Cap Collector 1 – Improves bartering conditions, making essential supplies and ammunition more affordable, a critical skill for economic management within and beyond Minuteman territories.
Levels 11 to 20
- Level 11: Commando 2 – Further enhances automatic weapon damage by an additional 15%, perfect for increasing firepower during intense skirmishes where precision and rapid response are crucial.
- Level 12: Armorer 1 – Opens the ability to craft and upgrade armor. This is essential for improving personal and settler defenses, ensuring everyone can withstand attacks better. When you get the Minuteman General outfit, you will use this perk to upgrade your companions and followers rather than yourself.
- Level 13: Gun Nut 2 – Allows access to advanced weapon mods. At this stage, enhancing your firearms, especially the Manwell Carbine becomes vital as enemies grow tougher.
- Level 14: Local Leader 2 – Enables the building of stores and workstations in settlements. This perk is critical for expanding the economy and functionality of your communities, fostering growth and self-sufficiency.
- Level 15: Armorer 2 – Provides access to further advanced armor modifications. Strengthening your and your companions’ armor ensures you can face more formidable foes and protect your settlers more effectively.
- Level 16: Science 1 – Unlocks advanced technology mods for weapons and settlement buildings, such as laser turrets to protect your settlements.
- Level 17: Demolition Expert 1 – Increases the damage and radius of explosives by 25%. This skill is invaluable for offense and defense, allowing you to control the battlefield with well-placed explosives.
- Level 18: Rifleman 3 – Boosts non-automatic rifle damage to 60% more than the base level, making your precise shots even more lethal. This continued focus on rifles ensures high effectiveness in combat.
- Level 19: Inspirational 2 – Further increases companion damage dealt by 10% and reduces the damage they take by 15%. As your responsibilities and challenges grow, having strong, resilient companions becomes increasingly essential.
- Level 20: Medic 2 – Increases the healing effect of Stimpaks and RadAway to 60%. Enhanced healing capabilities ensure you and your companions recover quickly from injuries, maintaining effectiveness and readiness in all situations.
Level 21 to 30
This tier will see a significant increase in certain aspects of your S.P.E.C.I.A.L.
- Level 21: Commando 3 – Increases automatic weapon damage to 40% over the base level. As the threats grow in the Commonwealth, maintaining superior firepower becomes crucial, and this perk ensures The General can handle close to mid-range combat scenarios effectively.
- Level 22: Cap Collector 2 – Makes buying and selling prices at vendors even better. An essential skill as your influence expands is ensuring he can procure vital resources and equipment at reduced costs, which is critical to sustaining and growing the Minuteman operations.
- Level 23: Scrapper 2 – Increases the yield of rare components like screws, aluminum, and copper when scrapping weapons and armor. This perk is invaluable as you continue upgrading and maintaining your and your settlers’ gear, keeping them prepared for any threat.
- Level 24: Science 2 – Allows access to additional advanced mods for weapons and settlements. Enhancing technological capabilities is crucial for maintaining an edge in warfare and settlement defense.
- Level 25: Gun Nut 3 – Unlocks even more advanced weapon mods. Enhancing your weaponry is vital at this stage, as the enemies you encounter will be more resilient and dangerous.
- Level 26: Armorer 3 – Provides access to advanced armor mods, further increasing survivability. Also, your followers in combat situations are a must-have as the threats in the Commonwealth become more deadly.
- Level 27: Demolition Expert 2 – Increases explosives’ damage and blast radius by 50%. This improvement allows you to use explosives not just as offensive weapons but as strategic tools to control the flow of battle.
- Level 28: Science 3 – Grants the ability to create high-tech items such as plasma guns and advanced settlement items like fusion generators. This level of scientific knowledge is critical for maintaining modern defenses and infrastructures.
- Level 29: Demolition Expert 3—This class further enhances explosives to make them even more lethal and practical, which is crucial for offensive strategies and defending settlements from larger enemy groups.
- Level 30: Medic 3 increases the restoration power of Stimpaks and RadAway to 80%, ensuring that you and your team recover quickly from injuries and radiation, keeping them battle-ready and resilient.
Level 31 to 40
- Level 31: Rifleman 4 – Increases non-automatic rifle damage to 80% over base level, ensuring you can deliver devastating shots with precision. This is critical as enemy encounters become tougher.
- Level 32: Endurance +1 (4) – Boosting Endurance improves your overall health and stamina, allowing you to withstand more damage in combat and endure the harsh environments of the Wasteland.
- Level 33: Agility +1 (5) – Enhancing Agility improves your action point economy in V.A.T.S. and your ability to react swiftly in combat situations, which is crucial for both offensive actions and defensive maneuvers.
- Level 34: Demolition Expert 4 – Maximizes the effectiveness of explosives, causing them to do double damage. This perk is essential for controlling the battlefield, creating strategic advantages, and managing groups of enemies efficiently.
- Level 35: Commando 4 – Increases automatic weapon damage to 80% over base level, reinforcing your capability in rapid-fire combat scenarios, which are vital when facing multiple or fast-moving targets.
- Level 36: Endurance +1 (5) – Further improvement in Endurance enhances your survivability, which is vital for leading from the front and being present in critical battlefield engagements.
- Level 37: Perception +1 (6)—A higher Perception sharpens your environmental awareness and aiming accuracy, which are crucial for effectively utilizing rifles and assessing tactical situations.
- Level 38: Agility +1 (6) – Additional Agility points further enhance your capability to maneuver in battle and effectively use V.A.T.S., critical during intense firefights.
- Level 39: Gun Nut 4 – Grants access to the highest tier of weapon mods, allowing you to equip firearms with the most advanced technological enhancements. This ensures your weapons are as effective as possible against increasingly armored and resilient foes.
- Level 40: Scrapper 3 – Increases the yield of rare crafting materials even further, which is indispensable for maintaining and upgrading your gear and for the continuous development of your settlements’ defenses.
Level 41 to 50
- Level 41: Cap Collector 3—This perk enables investment in vendor shops to increase their available caps permanently, enhancing your economic influence and ability to secure critical supplies for the Commonwealth.
- Level 42: Armorer 4 – Grants access to the highest level of armor crafting, allowing you to produce and maintain top-tier protective gear for yourself and your allies, crucial for survival and effectiveness in battle.
- Level 43: Inspirational 3 – Increases damage output of companions by 20% and completely prevents them from hurting you, ensuring that your leadership directly translates into greater combat efficiency and safety for your team.
- Level 44: Science 4 – Unlocks all scientific modifications for weapons and settlements, enabling you to implement the most advanced technological solutions, enhancing the Minutemen’s capabilities and infrastructure.
- Level 45: Endurance +1 (6) – An additional point in Endurance bolsters your health and stamina, increasing your durability in the face of the Commonwealth’s harsher challenges.
- Level 46: Rifleman 5 – Maxes out rifle damage increase to 100% over the base level, ensuring you can eliminate threats efficiently and maintain peace and order from a distance.
- Level 47: Perception +1 (7) – Further enhances your environmental and situational awareness, improving your accuracy and effectiveness with precision weapons.
- Level 48: Agility +1 (7) – Boosts your agility, increasing your action points in V.A.T.S. and your ability to maneuver swiftly in combat, vital for tactical positioning and quick responses.
- Level 49: Commando 5 – Finalizes automatic weapon proficiency, maximizing damage output to ensure you can simultaneously hold your ground in close-quarters combat and handle multiple threats.
- Level 50: Medic 4 – Enhances the effectiveness of Stimpaks and RadAway to their maximum, ensuring you and your companions can recover quickly from injuries and radiation, keeping them battle-ready and resilient.
Level 50 Stats at Normal Difficulty
Carry Weight: 255
Max AP: 130
Max HP: 385
Vats Accuracy: 28%
Crit Meter Per Hit: 7%
XP Bonus: 18%
Maximum Settlement Population: 18

The General’s Backstory
John’s journey involves defending the settlements and securing historical documents and artifacts from the Old World, especially those relating to democratic governance and individual rights. He hopes these relics will serve as a moral and educational foundation for the Commonwealth’s rebirth, inspiring others to join his cause and rebuild a society that his ancestors would be proud of.
Early Life
As a child, John witnessed his community’s struggles against raiders and the harsh realities of the Wasteland. His parents, leaders of their small community, were staunch defenders of their settlement’s autonomy and taught John the importance of self-sufficiency and communal support. However, when John was just a teenager, a devastating attack by a particularly ruthless band of raiders led to the tragic loss of his family and the scattering of his community.
Rise to Leadership
Left to fend for himself, John’s survival instinct and his ingrained principles of liberty and justice guided him. He traveled the Commonwealth, helping those in need and rallying them under a common cause, much like the Minutemen of old. His charisma and unwavering commitment to his ideals drew people to him, and soon, he found himself at the helm of a revitalized Minutemen, a group dedicated to protecting the settlements of the Commonwealth from external threats.
Revolutionary Ideals
Inheriting his ancestor’s name and his penchant for revolutionary thought, John advocates for a governance model that emphasizes direct democracy and the rule of law, hoping to plant the seeds for a new, free society. He views the Minutemen as not merely a militia but as the foundation for the new society’s security and order, ensuring that no person should live under the threat of tyranny or oppression.
Personal Code
True to his belief in the sanctity of personal property, John avoids lockpicking and hacking, respecting the personal belongings and privacy of others, unless it’s to retrieve stolen goods or access items necessary for the greater good. This principle has earned him both respect and criticism. Still, he remains steadfast, believing that the new world must be built on the bedrock of the values he cherishes.
The Quest for a New Commonwealth
John’s journey involves not only defending the settlements but also finding and securing historical documents and artifacts from the Old World, especially those relating to democratic governance and individual rights. He hopes these relics will serve as a moral and educational foundation for the Commonwealth’s rebirth, inspiring others to join his cause and rebuild a society that his ancestors would be proud of.
John Jefferson’s story is one of resilience, ideology, and leadership. He strives to forge a beacon of hope in the chaos of the post-apocalyptic Wasteland. His revolutionary spirit not only guides the Minutemen but also ignites a movement aiming to restore the glory of a free society amidst the ruins of the Old World.


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